![]() It seems this trope runs in the Kenway family as Edward, Connor's grandfather, starts out as a washed-up pirate.The defining point of Connor's naval capabilities shows in the Battle of the Chesapeake Bay, wherein Connor manages to keep a heavily damaged Aquila afloat long enough to ram a Royal Navy man o' war, board and take out its entire crew and captain, set its powder magazine aflame, and escape back to his own ship entirely by himself, leaving the grizzled Robert Faulkner speechless. This also extends to his naval exploits: originally put at the helm of the Aquila, the flagship of the Colonial Assassins, to try and get a feel for sea travel, Connor took to the role of captain like a duck to water. Within the next couple decades, he is not only a hero of the American Revolution but also rebuilds the American branch of the Assassins and built a thriving community in modern-day Rockford, MA. Connor starts his career in the Assassins as a teenage boy on a Vision Quest.Altaïr becomes the leader of the Levantine Assassins by the end of the first game.Living up his title of the Grandmaster of the Knight Templars, the guy is a monstrous tank on two legs and it takes a lot of time and energy to just even hurt him. I imagine this will not be the case for Arena, which will be smaller, with much less variety of monsters, so capitalizing on Brilliant hits might be easier. FOr the story, I imagine it's not a bad assumption, as monsters are widely varied, and space constraints of what you can actually hit are important. I might need to watch how often I'm able to capitalize on frizz bonuses with DL in the future to get a better feel for this. The real question is, how often, in practice, can you capitalize on brilliant damage? If it's 2/3 of the time, potency and brilliance bonuses of equal % will cause an equal average increase in damage. For DL staff, this is generally not the case. Below, x is the base damage (doesn't matter as it cancels out everywhere), b is the bonus for brilliance, and p is the bonus for potencyīrilliant bonus: (2/7)*.5*x + (3/7)*x + (2/7)*x*2*(1+b) The brilliance will trigger in 2/7 hits, but potency will affect all hits (2/7 at half power, 2/7 at double power, and 3/7 at 1x power)įor the effects of brilliance to be at least as good as potency, we would want the average damage caused to be at least as high. as a first pass though, I'll assume equal rarity). Certainly among the small subset of meta mons, some will be more common. If they are randomly distributed (I haven't checked if some weaknesses are more common. TL DR: Brilliance effects are worth it only if they are twice as strong as potency.Įvery monster is weak to 2 types, out of 7. My intuition is that brilliance is pretty bad relative to potency, but wanted to run some numbers to check. On seeing this post about a very rare roll for the DL staff ( ), I was thinking about how good brilliance is vs.
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